Hero Spirit
Trap Normal

Hero Spirit

  • Archetype:
  • Elemental HERO

  • View:
  • 3544




During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 8, 2026
37± 8/ 100
Power Score
Intrinsic 37
Deck 36

Hero Spirit — Power Evaluation

Final Score: 37 ± 8 · Confidence: Medium

  • Intrinsic: 36.7 · Deck: 36.5 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Utility

Why it scores here

Hero Spirit is a Trap whose only effect is to reduce battle damage from one opposing monster to 0, and only after an Elemental HERO you control was destroyed by battle this turn. That gives it a narrow, conditional protective role rather than a board-building one. The score comes from its soft interaction and its single-copy, low-cost deck slot. Its lack of ATK/DEF, and the fact that it cannot be used as material, earn nothing; the two sampled decks confirm it is a real HERO-deck piece but the combo evidence is empty, so the score stays in the mid-30s.

Axis scores

Axis Score Evidence
Accessibility 40 Set Trap in 2 sampled HERO decks at 1 copy each, with no searcher or combo appearances, so it is reachable only as a set card and its activation window is narrow (observed, inferred).
Combo & Conversion 20 Does nothing without a prior battle loss by an Elemental HERO and builds no board or advantage on its own (verified from card text).
Resource Economy 15 Only prevents battle damage; it draws, searches, and refuels nothing (verified from card text).
Effect & Interaction 45 Blanks battle damage from one opposing monster, a soft and conditional form of interaction that does not stop effect damage or board plays (verified from card text).
Material Utility 0 A Trap cannot be used as material, so the body contributes nothing to summoning (verified from card text and type).
Resilience & Flexibility 30 A single set card with one use per window; one negation or a non-battle route ends it (inferred from text).
Deck-Building Efficiency 60 Single copy, no garnet or lock, and it fits the HERO shell, but it is a HERO-specific slot with no redundancy evidence (observed, inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Utility. Intrinsic ≈ 36.7, Deck ≈ 36.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Zero-cost negation of battle damage from one monster, with no card cost or board requirement beyond the condition
  • Fits the Elemental HERO shell and appears in both sampled decks at 1 copy each
  • Trap slot, so it stays hidden until needed

Weaknesses

  • Activation requires an Elemental HERO you control to be destroyed by battle this turn, so it is conditional and narrow
  • Negates damage from only one monster and only battle damage, not effect damage
  • No combo evidence, so its role in real boards is unproven
  • Restricted to Elemental HERO monsters, which limits portability across decks

Counters / choke points

  • Opponent attacks that avoid destroying a HERO in battle leave the condition unmet (text-based inference)
  • Effect damage is not covered by this text, so non-battle damage routes are unaffected (verified from card text)

Best use

Battle Phase damage protection. Decks: Elemental HERO decks (2 sampled). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Battle Phase trigger requires an Elemental HERO destroyed by battle this turn; negates battle damage from one opposing monster to 0; Card type is Trap, so it cannot be material; Formats include TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 2 sampled decks at 1 copy each, co-occurring with Elemental HERO cards in both
  • Inferred: Activation window is narrow and depends on the opponent attacking into or destroying a HERO; Accessibility is set-only with no searcher route, based on absence of combo evidence
  • Data gaps: Only 2 decks supplied; no broader deck sample No combos supplied; combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); archetype inclusion % not available Archetype names for ids 382 and 92 are unresolved ('Không có') Gameplay type ids 4 and 6 are unmapped No banlist token; assumed 3 copies (unlimited) No rulings supplied for the battle-damage interaction











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